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2.2 Linear transformations
An n{dimensional column vector is an n £ 1 matrix over F. The collection
of all n{dimensional column vectors is denoted by Fn.
Every matrix is associated with an important type of function called a
linear transformation.
DEFINITION 2.2.1 (Linear transformation) With A 2 Mm£n(F), we
associate the function TA : Fn ! Fm de¯ned by TA(X) = AX for all
X 2 Fn. More explicitly, using components, the above function takes the
form
y1 = a11x1 + a12x2 + ¢ ¢ ¢ + a1nxn
y2 = a21x1 + a22x2 + ¢ ¢ ¢ + a2nxn
...
ym = am1x1 + am2x2 + ¢ ¢ ¢ + amnxn;
where y1; y2; ¢ ¢ ¢ ; ym are the components of the column vector TA(X).
The function just de¯ned has the property that
TA(sX + tY ) = sTA(X) + tTA(Y ) (2.1)
for all s; t 2 F and all n{dimensional column vectors X; Y . For
TA(sX + tY ) = A(sX + tY ) = s(AX) + t(AY ) = sTA(X) + tTA(Y ):
28 CHAPTER 2. MATRICES
REMARK 2.2.1 It is easy to prove that if T : Fn ! Fm is a function
satisfying equation 2.1, then T = TA, where A is the m £ n matrix whose
columns are T(E1); : : : ; T(En), respectively, where E1; : : : ;En are the n{
dimensional unit vectors de¯ned by
E1 =
2
6664
1
0
...
0
3
7775
; : : : ; En =
2
6664
0
0
...
1
3
7775
:
One well{known example of a linear transformation arises from rotating
the (x; y){plane in 2-dimensional Euclidean space, anticlockwise through µ
radians. Here a point (x; y) will be transformed into the point (x1; y1),
where
x1 = x cos µ ¡ y sin µ
y1 = x sin µ + y cos µ:
In 3{dimensional Euclidean space, the equations
x1 = x cos µ ¡ y sin µ; y1 = x sin µ + y cos µ; z1 = z;
x1 = x; y1 = y cos Á ¡ z sin Á; z1 = y sin Á + z cos Á;
x1 = x cos à ¡ z sin Ã; y1 = y; z1 = x sin à + z cos Ã;
correspond to rotations about the positive z; x; y{axes, anticlockwise through
µ; Á; Ã radians, respectively.
The product of two matrices is related to the product of the correspond-
ing linear transformations:
If A is m£n and B is n£p, then the function TATB : Fp ! Fm, obtained
by ¯rst performing TB, then TA is in fact equal to the linear transformation
TAB. For if X 2 Fp, we have
TATB(X) = A(BX) = (AB)X = TAB(X):
The following example is useful for producing rotations in 3{dimensional
animated design. (See [27, pages 97{112].)
EXAMPLE 2.2.1 The linear transformation resulting from successively
rotating 3{dimensional space about the positive z; x; y{axes, anticlockwise
through µ; Á; Ã radians respectively, is equal to TABC, where
2.2. LINEAR TRANSFORMATIONS 29
µ
l
(x; y)
(x1; y1)
¡
¡
¡
¡
¡
¡
¡
¡
¡
¡
¡
¡
¡
@
@
@@
@
@
@
Figure 2.1: Re°ection in a line.
C =
2
4
cos µ ¡sin µ 0
sin µ cos µ 0
0 0 1
3
5, B =
2
4
1 0 0
0 cos Á ¡sin Á
0 sin Á cos Á
3
5.
A =
2
4
cos à 0 ¡sin Ã
0 1 0
sin à 0 cos Ã
3
5.
The matrix ABC is quite complicated:
A(BC) =
2
4
cos à 0 ¡sin Ã
0 1 0
sin à 0 cos Ã
3
5
2
4
cos µ ¡sin µ 0
cos Á sin µ cos Á cos µ ¡sin Á
sin Á sin µ sin Á cos µ cos Á
3
5
=
2
4
cos à cos µ ¡ sin à sin Á sin µ ¡cos à sin µ ¡ sin à sin Á sin µ ¡sin à cos Á
cos Á sin µ cos Á cos µ ¡sin Á
sin à cos µ + cos à sin Á sin µ ¡sin à sin µ + cos à sin Á cos µ cos à cos Á
3
5.
EXAMPLE 2.2.2 Another example of a linear transformation arising from
geometry is re°ection of the plane in a line l inclined at an angle µ to the
positive x{axis.
We reduce the problem to the simpler case µ = 0, where the equations
of transformation are x1 = x; y1 = ¡y. First rotate the plane clockwise
through µ radians, thereby taking l into the x{axis; next re°ect the plane in
the x{axis; then rotate the plane anticlockwise through µ radians, thereby
restoring l to its original position.
30 CHAPTER 2. MATRICES
µ
l
(x; y)
(x1; y1)
¡
¡
¡
¡
¡
¡
¡
¡
¡
¡
¡
¡
¡
@
@
@
Figure 2.2: Projection on a line.
In terms of matrices, we get transformation equations
·
x1
y1
¸
=
·
cos µ ¡sin µ
sin µ cos µ
¸ ·
1 0
0 ¡1
¸ ·
cos (¡µ) ¡sin (¡µ)
sin (¡µ) cos (¡µ)
¸ ·
x
y
¸
=
·
cos µ sin µ
sin µ ¡cos µ
¸ ·
cos µ sin µ
¡sin µ cos µ
¸ ·
x
y
¸
=
·
cos 2µ sin 2µ
sin 2µ ¡cos 2µ
¸ ·
x
y
¸
:
The more general transformation
·
x1
y1
¸
= a
·
cos µ ¡sin µ
sin µ cos µ
¸ ·
x
y
¸
+
·
u
v
¸
; a > 0;
represents a rotation, followed by a scaling and then by a translation. Such
transformations are important in computer graphics. See [23, 24].
EXAMPLE 2.2.3 Our last example of a geometrical linear transformation
arises from projecting the plane onto a line l through the origin, inclined
at angle µ to the positive x{axis. Again we reduce that problem to the
simpler case where l is the x{axis and the equations of transformation are
x1 = x; y1 = 0.
In terms of matrices, we get transformation equations
·
x1
y1
¸
=
·
cos µ ¡sin µ
sin µ cos µ
¸ ·
1 0
0 0
¸ ·
cos (¡µ) ¡sin (¡µ)
sin (¡µ) cos (¡µ)
¸ ·
x
y
¸
2.3. RECURRENCE RELATIONS 31
=
·
cos µ 0
sin µ 0
¸ ·
cos µ sin µ
¡sin µ cos µ
¸ ·
x
y
¸
=
·
cos2 µ cos µ sin µ
sin µ cos µ sin2 µ
¸ ·
x
y
¸
:
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