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2.2 The function w = z2
We can get some idea of what the function w = z2 does by the same process.
I have put rather more dots in the before picture, _gure 2.4 and also made
it smaller so you could see the 'after' picture at the same scale.
The picture in _gure 2.5 shows what happens to the data points after we
square them. Note the greater concentration in the centre.
Exercise 2.2.1 Can you explain the greater concentration towards the origin?
Exercise 2.2.2 Can you work out where the sharp ends came from? Why
are there only two pointy bits? Why are they along the Y-axis? How pointy
are they? What is the angle between the opposite curves?
2.2. THE FUNCTION W = Z2 37
Figure 2.4: The square again
Figure 2.5: After Squaring the square
38 CHAPTER 2. EXAMPLES OF COMPLEX FUNCTIONS
Figure 2.6: A sector of the unit disk
Exercise 2.2.3 Try to get a clearer picture of what w = z2 does by calculating
some values. I suggest you look at the unit circle for a start, and see
what happens there. Then check out to see how the radial distance from the
origin (the modulus) of the points enters into the mapping.
It is possible to give you some help with the last exercise: in _gure 2.6 I have
shown some points placed in a sector of the unit disk, and in _gure 2.7 I
have shown what happens when each point is squared. You should be able
to calculate the squares for enough points on a calculator to see what is going
on.
Your calculations can sometimes be much simpli_ed by doing them in polars,
and your points should be chosen judiciously rather than randomly.
As an alternative, those of you who can program a computer can do what I
have done, and write a little program to do it for you. If you cannot program,
you should learn how to do so, preferably in C or PASCAL. MATLAB can
also do this sort of thing, I am told, but it seems to take longer to do easy
things like this. An engineer who can't program is an anomaly. It isn't
di_cult, and it's a useful skill.
Exercise 2.2.4 Can you see what would happen under the function w = z2
2.2. THE FUNCTION W = Z2 39
Figure 2.7: After Squaring the Sector
if we took a sector of the disk in the second quadrant instead of the _rst?
Exercise 2.2.5 Can you see what would happen to a sector in the _rst segment
which had a radius from zero up to 2 instead of up to 1? If it only went
up to 0.5?
Example 2.2.1 Can you see what happens to the X-axis under the same
function? The Y-axis? A coordinate grid of horizontal and vertical lines?
Solution
The program has been modi_ed a bit to draw the grid points as shown in
_gure 2.8. (If you are viewing this on the screen, the picture may be grottied
up a bit. It looks OK at high enough resolution). The squared grid points are
shown in _gure 2.9.
The rectangular grid gets transformed into a parabolic grid, and we can use
this for specifying coordinates just as well as a rectangular one. There are
some problems where this is a very smart move.
Note that the curves intersect at what looks suspiciously like a right angle. Is
it?
40 CHAPTER 2. EXAMPLES OF COMPLEX FUNCTIONS
Figure 2.8: The usual Coordinate Grid
Figure 2.9: The result of squaring all the grid points: A NEW coordinate
Grid
2.2. THE FUNCTION W = Z2 41
Exercise 2.2.6 Can you work out what would happen if we took instead the
function w = z3? For the case of a sector of the unit disk, or of a grid of
points?
It is rather important that you develop a feel for what simple functions do
to the complex plane or bits of it. You are going to need as much expertise
with Complex functions as you have with real functions, and so far we have
only looked at a few of them.
In working out what they do, you have a choice: either learn to program so
that you can do all the sums the easy way, or get very fast at doing them on a
calculator, or use a lot of intelligence and thought in deciding how to choose
some points that will tell you the most about the function. It is the last
method which is best; you can fail to get much enlightenment from looking
at a bunch of dots, but the process of _guring out what happens to lines and
curves is very informative.
Example 2.2.2 What is the image under the map f(z) = z2 of the strip of
width 1.0 and height 2.0 bounded by the X-axis and the Y-axis on two sides,
and having the origin in the lower left corner and the point 1 + i 2 at the
top right corner?
Solution
Let's _rst draw a picture of the strip so we have a grasp of the before situation.
I show this with dots in _gure 2.10. I have changed the scale so that the
answer will _t on the page.
Look at the bounding edges of our strip: there is a part of the X-axis between
0 and 1 for a start. Where does this go?
Well, the points are all of the form x + i0 for 0 _ x _ 1. If you square a
complex number with zero imaginary part, the result is real, and if you square
a number between 0 and 1, it stays between 0 and 1, although it moves closer
to 0. So this part of the edge stays in position, although it gets deformed
towards the origin.
Now look at the vertical line which is on the Y-axis. These are the points:
fiy : 0 _ y _ 2g
42 CHAPTER 2. EXAMPLES OF COMPLEX FUNCTIONS
Figure 2.10: A vertical strip
If you square iy you get y2, and if 0 _ y _ 2 you get the part of the X
axis between 4 and 0. So the left and bottom edges of the strip have been
straightened out to both lie along the X-axis.
We now look at the opposite edge, the points:
f1 + iy : 0 _ y _ 2g
We have
(1 + iy)(1 + iy) = (1y2) + i(2y)
and if we write the result as u + iv we get that u = 1y2 and v = 2y. This
is a parametric representation of a curve: eliminating y = v=2 we get
u = 1
v2
4
which is a parabola. Well, at last we get a parabola in there somewhere!
We only get the bit of it which has u lying between 1 and -3, with v lying
between 0 and 4.
Draw the bits we have got so far!
2.2. THE FUNCTION W = Z2 43
Finally, what happens to the top edge of the strip? This is:
fx + i2 : 0 _ x _ 1g
which when squared gives
fu + iv : u = x2
4; v = 4x; 0 _ x _ 1g
which is a part of the parabola
u =
v2
16 4
with one end at 4 + i0 and the other at 3 + i4.
Check that it all joins up to give a region with three bounding curves, two of
them parabolic and one linear.
Note how points get 'sucked in' towards the origin, and explain it to yourself.
The points inside the strip go inside the region, and everything inside the
unit disk gets pulled in towards the origin, because the modulus of a square is
smaller than the modulus of a point, when the latter is less than 1. Everything
outside the unit disk gets shifted away from the origin for the same reason,
and everything on the unit circle stays on it.
The output of the program is shown in _gure 2.11 It should con_rm your
expectations based on a little thought.
Suppose I had asked what happens to the unit disk under the map f(z) = z2?
You should be able to see fairly quickly that it goes to the unit disk, but in
a rather peculiar way: far from being the identity map, the perimeter is
stretched out to twice its length and wrapped around the unit circle twice.
Some people _nd this hard to visualise, which gives them a lot of trouble;
fortunately you are engineers and good at visualising things.
Looking just at the unit circle to see where that goes: imagine a loop made
of chewing gum circling a can of beans.
If we take the loop, stretch it to twice its length and then put it back around
the can, circling it twice, then we have performed the squaring map on it.
44 CHAPTER 2. EXAMPLES OF COMPLEX FUNCTIONS
Figure 2.11: The Strip after Squaring
Before
After
Figure 2.12: Squaring the Unit Circle
2.2. THE FUNCTION W = Z2 45
This is shown rather crudely in the 'after' part of _gure 2.12. You have to
imagine that we look at it from above to get the loop around the unit circle.
Also, it should be smoother than my drawing. Don't shoot the artist, he's
doing his best.
If you tried to 'do' the squaring function on a circular carpet representing
the unit disk, you would have to _rst cut the carpet along the X-axis from
the origin to 1+i0. You need to take the top part of the cut, and push points
close to the origin even closer. Then nail the top half of the cut section to
the oor, and drag the rest of the carpet with you as you walk around the
boundary. The carpet needs to be made of something stretchy, like chewinggum
1. When you have got back to your starting point, join up the tear you
made and you have a double covering of every point under the carpet.
It is worth trying hard to visualise this, chewing-gum carpet and all.
Notice that there are two points which get sent to any point on the unit circle
by the squaring map, which is simply an angle doubling. The same sort of
thing is true for points inside and outside the disk: there are two points sent
to a + ib for any a; b. The only exception is 0, which has a unique square
root, itself.
This is telling you that any non-zero complex number has two square roots.
In particular, -1 has i and i as square roots. You should be able to visualise
the squaring function taking a carpet made of chewing-gum and sending two
points to every point.
This isn't exactly a formal proof of the claim that every non-zero complex
number has precisely two distinct square roots; there is one, and it is long
and subtle, because formalising our intuitions about carpets made of chewinggum
is quite tricky. This is done honestly in Topology courses. But the idea
of the proof is as outlined.
I have tried to sketch the resulting surface just before it gets nailed down. It
is impossible to draw it without it intersecting itself, which is an unfortunate
property of R3 rather than any intrinsic feature of the surface itself. It is
most easily thought of as follows; take two disks and glue them together at
the centres. In _gure 2.13, my disks have turned into cones touching at the
vertices. Cut each disk from the centre to a single point on the perimeter
in a straight line. This is the cut OP and OP' on the top disk, and the cut
1You need a quite horrid imagination to be good at maths.
46 CHAPTER 2. EXAMPLES OF COMPLEX FUNCTIONS
O
P P’
Q Q’
Figure 2.13: Squaring the Unit Disk
OQ, OQ' on the lower disk. Now join up the cuts, but instead of joining the
bits on the same disks, join the opposite edges on opposite disks. So glue
OP to OQ' and OP' to OQ. The fact that you cannot make it without it
intersecting itself is because you are a poor, inadequate three dimensional
being. If you were four dimensional, you could do it. See:
http://maths.uwa.edu.au/~mike/PURE/
and go to the fun pages. If you don't know what this means, you have never
done any net sur_ng, and you need to.
This surface ought to extend to in_nity radially; rather than being made
from two disks, it should be made from two copies of the complex plane
itself, with the gluings as described. It is known as a Riemann Surface.
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